'Verse - "-punk continuum derivatives"

'Verse would see some alternate realities or divergent realities where societies would steer itself into -punk universes.
 * Clockpunk (18th Century)
 * Starts after the Renaissance Era to the end of 18th Century.
 * Rococopunk
 * Late Baroque - New romatic Movement (of 1980s), where Baroque had never ended and continued to
 * Steampunk (Victorian/Edwardian - 19th Century)
 * Inspired by The Difference Engine.
 * 20th Century Divergences:
 * Decopunk
 * Art Deco and Streamline Moderne set in 1920s to 1950s, and is shinier than Dieselpunk.
 * Dieselpunk (Alternate reality between start of WWI through to end of WWII)
 * Atompunk (Post WWII)
 * 1914 to end of 1975. Atomic Age, Jet Age, Space Age, Communism, Red Scare, Neo-Soviet, Underground Cinemas, Googie Architecture, Sputnik, Space Race, Early Cold War espionage, rise of Military-Industrial Complexes. Populuxe and Raygun Gothic.
 * Raypunk (Early Cold War) - Predecessor to atompunk with similar "cosmic" themes but mostly without explicit nuclear power or exactly described technology and with more archaic/schematic/artistic style, dark, obscure, cheesy, weird, mysterious, dreamy, hazy or etheric atmosphere (origins before 1880-1950), parallel to steampunk, dieselpunk and teslapunk.[42][43] While not originally designed as such, the original Star Trek series has an aesthetic very reminiscent of raypunk. The comic book series The Manhattan Projects, and the pre-WWII Buck Rogers and Flash Gordon comics and serials would be examples of raypunk.
 * Steelpunk (Late 20th Century)
 * Hardware-centric, not software, the real world, no Virtual Reality (Religious?), mega-technology, not Nanotechnolgy. Artifacts of Steelpunk is not grown, printed or programmed, instead they are built with rivets.
 * 21st Century
 * Cyberpunk (Alternate 1980's)
 * Nowpunk
 * Post Cold war - 1990s to 2020 -
 * Biopunk (Alternate 2000's)
 * unintended consequences of the Biotechnology field right after the discovery of rDNA.
 * Religious organizations are against "Designer Babies" and Chimeras (Animal-Animal Hybrids or Animal-Human Hybrids). Totalitarian governments and Megacorporations owned states and the misuse of Biotech as social control (Government/Corps) or profit (Corps).
 * Biorobotics, synthetic biology, individuals are enhanced/modified using genetic manipulations of their chromosomes as opposed to enhancement/modified by the means of cybernetic method in Cyberpunk.
 * Nanopunk (Alternate 2010's)
 * Instead of Biotech, nanotechnology and nanites are the method of use in modifying and/or enhancing humanity.
 * PostCyberpunk (2000's to 2020's)
 * Deals with the rapid technology changes after Cyberpunk becomes social norm, and angst against the omnipresent computerized infrastructure and AI. Could be dealing with religious people becoming third world while the enhanced/cybernized people becoming first world.
 * Cyber-noir (????)
 * Greenpunk